Spaces of interaction

Paweł Żelichowski



Abstract

The use of interactive elements created by the possibilities offered by new technologies has a strong impact on the immediate human environment. This article reflects on interactive functions used in architecture and applied art. Interactive activities are often associated only with electronics, while they can manifest themselves both in human relationships and on the line of man-space-object. According to cultural experts, interactivity is the interaction between two sides, during which new meanings should be created. Such actions transform the passive attitude of their recipient, activating the person and making him or her an active participant. This type of phenomenon is described by media experts as a culture of convergence. The first chapter of the article deals with interactivity which is closely related to communication. This term means the interaction of two or more communicating entities. This type of exchange can be carried out by means of various technological media or manual actions in the human-environment relationship. A chronological account of evolution regarding interactive solutions related to applied art is presented here. The next chapter refers to architecture equipped with computational capabilities, advanced electronic, mechanical and material technology, so that it can interact with man and his immediate surroundings.

Objects created in the trend of hi-tech style were presented as pioneering examples of such solutions. Objects designed by Richard Buckminster Fuller, Cedric Price, Charles Eastman, Renzo Piano, Richard Rogers, Norman Foster, David Fisher and Zahy Hadid were described. The examples presented show that architecture equipped with interactive elements should serve man, facilitate human life and exist in harmony with the environment.

Keywords

interakcje ; interaktywność ; kultura konwergencji ; organizowanie ; strukturyzowanie ; zapamiętywanie ; dziedziczenei ; akcja i reakcja ; uczestnictwo ; działania nietrywialne interactions ; interactivity ; culture of convergence ; organizing ; structuring ; memorization ; inheritance ; action and reaction ; participation ; non-trivial activities



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